List Of Button Locations And Reference Pages - Sony Game Sync Mixing FST-ZX8 Manual De Instrucciones

Ocultar thumbs Ver también para Game Sync Mixing FST-ZX8:
Tabla de contenido

Publicidad

Idiomas disponibles

Idiomas disponibles

List of button locations and reference pages

How to use pages 44 to 46
Use this page to find the location of buttons and other
parts of the system that are mentioned in the text.
Main unit
ALPHABETICAL ORDER
A – D
ALBUM +/– rh (13)
AMP MENU qg (31)
CD SYNC ql (19)
CLOCK/TIMER SELECT 2
(28, 29)
CLOCK/TIMER SET 5 (11, 27,
28)
Deck A e; (18)
Deck B wg (18, 19, 28)
DIRECTION ef (18, 19)
DISC 1 ~ 5 rd (13, 15)
DISC SKIP t; (12, 13, 15)
Disc tray ea (12, 39)
DISPLAY 3 (29, 30)
Display 6
E – H
EDIT ta (20)
EFFECT ON/OFF qj (22)
ENTER qh (11, 27, 28, 29, 31,
32)
EX-CHANGE rl (13)
FLASH* rs (24)
FM MODE 8 (17, 38)
FUNCTION qs (12, 15, 17, 20,
34)
GAME wa (25, 29, 34)
GAME INPUT AUDIO L/R jacks
ws (26, 33)
GAME INPUT VIDEO jack ws
(33)
GAME MIXING w; (21, 26)
44
GB
I – Q
ILLUMINATION el (31)
IR (receptor) ek
JOG* rg (24)
MEMORY 9 (16)
MIC 1/MIC 2 jacks es (26, 36)
MIC LEVEL ed (26, 36)
MODE* rj (24)
P FILE eg (22)
PHONES jack wd (36)
PLAY MODE r; (13, 15, 37, 39)
Power illuminator wk (31)
Preset Effect buttons 7 (22)
SALSA/REGGAE/POP/
SAMBA/TANGO/ROCK/
JAZZ/DANCE/MOVIE/
GAME
R – Z
REC PAUSE/START wf (19, 20,
21)
REPEAT ra (10, 14)
SLEEP 4 (27)
SPEAKERS* rj (25)
SURROUND ej (23)
TUNER ENTER qd (16, 17, 38)
TUNER/BAND q; (16, 17, 20,
29)
TUNING +/– qa (16, 17)
TUNING MODE qf (16, 17)
VOLUME +/– wj (27, 31, 36)
X-GROOVE eh (21)
X-ROUND ON/OFF* rf (24)
Illustration number
r
PLAY MODE r; (13, 15, 37, 39)
R
Name of button/part
SYMBOLS
?/1 (power) 1 (9, 11, 17, 28, 29,
34, 36, 38)
A Z wl (18, 19)
Z B wh (18, 19)
M/m/</, qh (11, 27, 28, 29,
32)
CD Function:
Z OPEN/CLOSE rk (12, 13)
NX (play/pause) rh (13, 15, 37)
x (stop) rh (13, 17)
m/M (rewind/fast forward)
rh (13, 39)
./> (go backward/go
forward) rh (13, 15, 21)
TAPE A function:
h/H (play) ef (18, 19, 29)
x (stop) ef (18)
.m/M> ef (18, 19)
TAPE B function:
h/H (play) qk (18, 19, 29)
x (stop) qk (18, 19, 38)
.m/M> qk (18, 19)
* FST-ZX8 only.
R
Reference page

Hide quick links:

Publicidad

Capítulos

Tabla de contenido

Solución de problemas

loading

Este manual también es adecuado para:

Game sync mixing fst-zx6

Tabla de contenido