The game is played with the numbers 15 through 20 and the Bull's Eye. Each
player must mark a number 3 times to CLOSE it. A hit of a single counts as 1 mark; a
double counts as 2 marks and a triple counts as 3 marks. After a number is closed,
additional "markings" are converted into scores that is equal to the number. However,
when a number is closed by all players (ALL CLOSED), that number is then no longer
available for cumulating scores. The winner is who has the highest score and closed
all the numbers first. If scores are even, the player who closes all the numbers first
wins.
The strategy can be very different if the game is being played with the
restriction that is to close each number in a specific order. Use HANDICAP function
to choose such variations: playing "20 down to 15 then Bull" or "Bull and then 15 up to
20". Close the numbers in the set sequence. You will see the difference after playing
couple games in this fashion.
NOTE: See the DESCRIPTION section for special notes on Cricket Display.
NO SCORE CRICKET
This is a simplified version of Cricket. The objective is to close all the numbers
as soon as possible. No score is given for hit on a closed number at any time.
CUT THROAT CRICKET
This is a reversed version of Cricket in scoring. Most popularly being played
with 3 players. Two of the players may joint up and sack another player before they
turn to each other for a fight.
After a number is closed, a hit for the scoring is being add to the opponents'
scores. The higher cumulative score is on the losing side. However, no score will be
added to a player who has the number already closed. The winner is who has the
lowest score and closed all the numbers first. If a player closed all the numbers first
but also has a higher score, he/she must keep on scoring to bring opponents' scores
surge over or equal to his/her score. Hence, the best strategy is to close the numbers
as soon as possible to block others from giving you points, while adding the chance to
penalize others.
TROUBLE SHOOTING
Check if the batteries are installed properly or if the battery power is
No Power
low or dead.
Check to see if the game is in the setup mode or if the game is on hold
Game Will
or in the middle of score checking. Push the START/HOLD button to
Not Score
see if the game will start playing. If not, then push the SCORE button
until a "Beep" sound is heard to release the pausing state.
You may also check to see if any scoring segments or function
buttons are stuck.
24
Stuck
During shipping or in the course of normal play, it is possible for the
scoring segments to become temporarily jammed. If such situation
Segment or
happens, all automated scoring ceases. A warning signal sounds and
Button
the display begins flashing with the indication of which number is
stuck. By gently removing the dart or wiggling the segment with your
finger, you will be able to free the segment. The game may then be
resumed and scoring will not be affected.
A stuck function button will result in a frozen board as well. The
flashing display shows "-F-" with a warning sound. Apply the same
technique gently to free the stuck button.
Plastic tip is safer but does not last forever. If a tip breaks and
Removing
remains in the board, try to pull it out gently with a pair of pliers.
Broken Tips
However, for a short broken tip that sticks flush with the segment
surface, you may push it through the hole into the board. The soft tip
will not hurt the circuit behind the segment.
recommend you to use a good SOFT TIP on a dart to push the broken
one through. Be careful, not to use a pointed metal object to do the
job. A pointed object may cause damage if being stuck too deep into
the board. Remember, the heavier the dart is, the higher the chance
that the tip will break.
Power or
Under extreme situation of electromagnetic interference, the
Electro-mag
electronics of the dartboard may show erratic behavior or fail to
continue working. The examples of these situations may be: heavy
netic
thunderstorm, power line surge, rolling brown out, or too close to an
Interference
electrical motor or microwave.
operation, remove the batteries or unplug the AC adapter for several
seconds and then reconnect the power again. Be sure to remove the
source that causes the interference as well.
DESCRIPTIONS
1) Single: Score as number shown.
2) Double: Score x 2.
3) Triple: Score x 3.
4) Bull's Eye: The outer bull is 25 points; the center double bull is 50 points.
5) Catch-Ring: Catch missed dart, no score.
6) Function Buttons: (see sections of GETTING STARTED).
7) Player Score: alternately showing
(i) 301-1001, Count-Up, High Score,
Nevertheless, we
To restore the game to normal
25