Bonus Timer Levels; Tournament Levels - Saitek Mephisto Instrucciones De Funcionamiento

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3.5 Bronstein Levels
By selecting a square from E1 to E4, you can choose a time limit for the game following the
Bronstein system. A basic time is selected for the game, and an increment of a few seconds is
then added to that time whenever a move is made. The increment is either the free time
shown in the table below, or the actual time taken to move, whichever is shorter. When you
choose one of these levels, the display cycles through three different pieces of information,
each of which is shown for one second. For example, if you choose E2 you would see:
• The selected square:
• The base time in minutes:
• The free time in seconds:
Chessboard Square
E1 .................... 5 minutes ................... 3 seconds ........... L:E1/05:00/00:03
E2 .................. 10 minutes ................... 5 seconds ........... L:E2/10:00/00:05
E3 .................. 15 minutes ................. 10 seconds ........... L:E3/15:00/00:10
E4 .................. 20 minutes ................. 10 seconds ........... L:E4/20:00/00:10

3.6 Bonus Timer Levels

Selection of a square from E5 to E8 gives you the Bonus Timer Levels. These levels are
similar to the Bronstein Levels, except the time increment is always 2 seconds, and it is added
to the time before the move is made.
Chessboard Square
E5 .................... 3 minutes ................... 2 seconds ........... L:E5/03:00/00:02
E6 .................. 10 minutes ................... 2 seconds ........... L:E6/10:00/00:02
E7 .................. 20 minutes ................... 2 seconds ........... L:E7/20:00/00:02
E8 .................. 50 minutes ................... 2 seconds ........... L:E8/50:00/00:02

3.7 Tournament Levels

The F1-F8 squares provide 8 Tournament Levels. When one of these is selected, you and
the computer are each required to make a prescribed number of moves within a given amount
of time. For example: If you select Level F3, you will be required to make 40 moves within 2
hours under the Primary Time Control. If the game is not finished within that time, the Second-
ary Time Control period will begin, and you will be required to make 20 moves within 1 hour. If
this secondary period does not produce a result, it is repeated until a conclusion is reached.
L:E2
10:00
00:05
Time for Game
Time for Game
and then...
and then...
Free Time per Move
Free Time per Move
16
Display
Display

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