Klarfit Masterdarter Manual De Instrucciones página 49

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Game 18: SHANGHAI
Each player must progress around the board from 1 through 20 in order.
Players start at num- ber 1 and throw 3 darts. The object is to score the most
points possible in each round of 3 darts. Doubles and triples count toward your
score. The player with the highest score after completing all twenty seg- ments
is the winner.
Adjustable Difficulty Settings for Shanghai include the following options:
SHANGHAI 1 - Game starts at segment 1
SHANGHAI 5 - Game starts at segment 5
SHANGHAI 10 - Game starts at segment 10
SHANGHAI 15 - Game starts at segment 15
In addition, Super Shanghai is more difficult. The game is only 7 rounds. This
rule is similar as described above except that specific targets needs to be hit in
3 darts, or the score will become zero.
Adjustable difficulty levels:
SUPER SHANGHAI 1 - Game starts at segment 1, ends at segment 7.
Specific targets are 3 and 5.
SUPER SHANGHAI 5 - Game starts at segment 5, ends at segment 11.
Specific targets are 7 and 9.
SUPER SHANGHAI 10 - Game starts at segment 10, ends at segment 16.
Specific targets are 12 and 14.
SUPER SHANGHAI 15 - Game starts at segment 15, ends at segment 25.
Specific targets are 17 and 19.
Game 19: GOLF
This is a dartboard simulation of the game golf (but you don't need clubs to
play). The object is to complete a round of 9 through 18 "holes" with the lowest
score possible. The Championship "course" consists of all par 3 holes making
par 27 for a nine hole round or 54 for a round of 18. The segments 1 through
18 are used with each number representing a "hole. " You must score
3 hits in each hole to move to the next hole. Obviously, double and triples
affect your score as they allow you to finish a hole with fewer strokes. For
example, throwing a triple on the first shot of a hole it is counted as an "eagle"
and that player gets a complete that hole with 1 "stroke. "
Note: Note: The active player continues to throw darts until he "holes out"
(scores 3 hits on the current hole). The voice announcer will indicate the player
that is up - listen carefully to avoid shooting out of sequence. By the way, there
are no "gimmes" in this game!
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