The FRAME BUFFER block contains the status of the Frame Buffers on the device.
This information will show:
How many image buffers are available,
whether a frame buffer is enabled and has an image buffer assigned to it, and
how frame buffer transitions are set up for those frame buffers that support transitions.
NOTE
Frame Buffer Duration time is in milliseconds.
FRAME BUFFER: ↵
Number Of Frame Buffers: 46 ↵
BG 1 Frame Buffer Enable: off ↵
BG 1 Frame Buffer Index: 0 ↵
LY 1 Frame Buffer Enable: off ↵
LY 1 Frame Buffer Index: 0 ↵
BG 2 Frame Buffer Enable: off ↵
BG 2 Frame Buffer Index: 0 ↵
LY 2 Frame Buffer Enable: off ↵
LY 2 Frame Buffer Index: 0 ↵
GM Frame Buffer Enable: off ↵
GM Frame Buffer Index: 0 ↵
HM Frame Buffer Enable: off ↵
HM Frame Buffer Index: 0 ↵
BG Frame Buffer Mix: 0 ↵
LY Frame Buffer Mix: 0 ↵
BG Transition Duration: 0 ↵
LY Transition Duration: 0 ↵
Frame Buffer 1: Image 1 ↵
Frame Buffer 2: Image 2 ↵
...
↵
End Prelude
The final block of the status dump sent by Ultimatte is always end prelude:
END PRELUDE: ↵
↵
Status Updates
When any Control is changed on an Ultimatte device, the Ultimatte device replies with the
applicable status block to all connected clients, containing only the items that have changed.
For example, if Matte Density has been changed, the following block will be sent:
CONTROL: ↵
Matte Density: 0 ↵
↵
If multiple items are changed, multiple items may be present in the update:
CONTROL: ↵
Matte Density: 0 ↵
Red Density: 0 ↵
↵
These notifications are sent whether the change originated from the front panel, or from any
other connected client.
Developer Information
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