ADJUSTING GAIN
The GAIN knob at the top of the NS7's Channel Controls allows you to boost or cut the audio level of the track before you control it with
the CHANNEL FADER during the mixing process. We recommend having the level of the track adjusted such that the loudest part of
the song causes the first 2 red lights on the LED METERS to light up without being permanently lit. Setting the GAIN so both tracks'
levels behave like this makes it easy to balance the mix between them with the EQ and faders.
You can also give the Master Mix (including the BOOTH OUTPUT signal and MIC / AUX signal) an extra boost by increasing its
Overdrive setting in the Mixer tab of the Setup screen. (See MIXER in the SOFTWARE SETUP section for more information.)
EQUALIZATION
Equalization (EQ) is used to boost and cut specific frequencies. EQ is used to balance the sound of 2 tracks that have been mastered
differently, to make a track sound "right" on your particular system, or for creative mixing techniques. The NS7 features 3-band EQ
(low, mid and high). The knobs go from full cut (or "kill") when turned all the way left, "unity" (or "flat" response) when facing straight up,
and 6 or 12 dB of boost when turned all the way to the right, depending on the EQ setting in the Mixer tab of the Setup screen. (See
MIXER in the SOFTWARE SETUP section for more information.)
With EQ, less is usually better. When boosting, do so sparingly, especially when you can cut other frequencies instead. For example,
if you have a track with too much mid-range frequencies, rather than boosting the bass and treble to compensate, it is better to cut back
the mid-range frequencies. Also, every speaker system and room has a different frequency response so you will need to adjust your
EQ to suit not only the music you are playing but the room in which you are playing it.
MIXING IN THE NEXT TRACK
FINDING THE NEXT SONG
Once you have the first track playing, you need to find the next song to mix in. Browse your Library to find a suitable song (using the
same process described in the PLAYING YOUR FIRST TRACK section). The BPM column is useful for finding a track with a similar
tempo to the current song.
LOADING IT TO THE DECK
Before loading the next track, be sure the CROSSFADER is pushed over to the side of the currently playing track (so that only that
track will play through the speakers). Load the next track to the other Deck (using the same process described in the PLAYING YOUR
FIRST TRACK section).
PREVIEWING IT IN THE HEADPHONES
The HEADPHONE MODE switch on the NS7 controls what audio signal is sent to the headphones. When set to "MASTER," you will
hear the Program Mix. Switch it to "CH1 CH2" to preview your music in the Cue Channel. Use the HEADPHONE MIX fader to balance
between the audio levels of the left and right Decks in the headphones while cueing. The HEADPHONE VOLUME knob on the Front
Panel controls the headphone volume. You can also give the headphone volume an extra boost by increasing its Overdrive setting in
the Mixer tab of the Setup screen. (See MIXER in the SOFTWARE SETUP section for more information.)
FINDING THE RIGHT PART OF THE SONG
Track Overview
This view provides a complete overview of the waveform of the track (in the
Waveform display) and includes a marker to show the current position within
the track (the Audio Pointer). This view is useful for finding good places to
transition within the track.
The waveform is colored according to the spectrum of the sound: red
representing low-frequency bass sounds, green representing mid-frequency
sounds, and blue representing high-frequency treble sounds.
Hardware Controls: You can use the STRIP SEARCH on the NS7 / V7 to
move the Audio Pointer to a certain point the track by touching it (to make it jump to that point). The length of the STRIP SEARCH
sensor represents the length of the entire waveform as displayed in the software.
Mouse: You can make the Audio Pointer jump to different points within the track by clicking on the Track Overview display with
the mouse.
Gray lines behind the track's waveform indicate the time within the track: a thin grey line marks each minute, and a thicker grey line
marks each 5-minute interval. The overview will be filled when you load the track onto a Virtual Deck.
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