Numark NS7 Manual De Referencia página 9

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TRANSPORT CONTROLS
USEFUL TERMS:
Audio Pointer: The current position in a track from where audio will play. When you select a track and begin playing, the
Audio Pointer will usually start from the beginning and stop at the end.
Cue Point: A marked position in a track, which will be permanently stored by the software. You can set, return to, or delete
Cue Points with the CUE CONTROLS.
Temporary Cue Point: A marked position in a track, which will only remain while that track is still loaded in the Deck. You
can set and return to the Temporary Cue Point with the CUE button.
PLAYBACK CONTROLS
13. PLATTER / SLIPMAT / VINYL – This motorized platter (with slipmat and vinyl) controls the Audio Pointer in the software.
14. PLAY / PAUSE – Starts or resumes playback if the Deck is paused. Pauses playback if the Deck is playing. (The rate at which
the playback shifts from "play" to "pause" and from "pause" to "play" is controlled by the START TIME and STOP TIME knobs.)
15. CUE – If no Temporary Cue Point is assigned, or if the Deck is paused, press CUE to set a Temporary Cue Point. While the track
is playing, press it again to return to the Temporary Cue Point and pause playback.
You can hold down CUE to start playback from the Temporary Cue Point. Release it to return to the Temporary Cue Point and
pause playback.
You can hold down CUE and PLAY / PAUSE simultaneously to start playback from the Temporary Cue Point. Release both
buttons to allow playback to continue.
16. SYNC – Automatically matches the corresponding Deck's tempo with the other Deck's tempo.
17. START TIME / STOP TIME – Control the rate at which the playback shifts from "play" to "pause" and from "pause" to "play."
18. BLEEP / REVERSE – Reverses audio playback of the track on the corresponding deck.
When the switch is in the REVERSE position, the playback of the track will be reversed. Returning the switch to its center
(deactivated) position will resume normal playback from wherever the Audio Pointer stops.
When the switch is held in the BLEEP position, the playback of the track will be reversed. Returning the switch to its center
(deactivated) position will resume normal playback from where it would have been if you had never engaged the BLEEP
function (i.e., as if the track had been playing forward the whole time).
CUE CONTROLS
19. DELETE CUE – Press or hold this to enable Delete Cue Mode, so you can erase assigned Cue Points from the HOT CUE
BUTTONS. When the DELETE CUE button is lit bright red, it is in Delete Cue Mode. You can then press a red HOT CUE
BUTTON to delete its assigned Cue Point. (Pressing the DELETE CUE button to enable Delete Cue Mode will let you delete one
Cue Point at a time. Holding the DELETE CUE button to enable Delete Cue Mode will let you delete multiple Cue Points.)
20. HOT CUE BUTTONS (1-5) – Assigns a Cue Point or returns the track to that Cue Point. When a HOT CUE BUTTON is unlit, you
can assign a Cue Point by pressing it at the desired point in your track. Once it is assigned, the HOT CUE BUTTON will light up
white. To return to that Cue Point, simply press it.
Tip: If the Deck is paused, holding a lit HOT CUE BUTTON will start playback from that Cue Point. Releasing it will return the track
to that Cue Point and pause playback.
Note: Cue Points cannot be overwritten. You must first erase a Cue Point by pressing or holding the DELETE CUE button while
pressing the appropriate HOT CUE BUTTON.
LOOP CONTROLS
21. ON / OFF – Press this to turn a loop on or off. If the Deck is already looping, it will exit the loop. If the Deck is not looping, the
currently selected loop will be enabled (once the Audio Pointer enters the loop region). If no loop is set, nothing will happen.
22. IN – Press this to set a "Loop In" point where your loop will begin. If you are already in a loop when you press it, you can "fine
tune" the placement of the "Loop In" point by moving the PLATTER. (Be sure the SCRATCH OFF button is lit so the PLATTER's
motor is not running.) If no track is assigned to the Deck, nothing will happen.
23. OUT – Press this to set a "Loop Out" point where your loop will end. If you are already in a loop when you press it, you can "fine
tune" the placement of the "Loop Out" point by moving the PLATTER. (Be sure the SCRATCH OFF button is lit so the PLATTER's
motor is not running.) If no track is assigned to the Deck, nothing will happen.
24. SELECT – Press this to rotate through the loops set in the track. From here, you can edit, reloop, or enable the loop you have
selected. (Also, if you pressed LOOP IN but want to cancel the loop before completing it, press SELECT, which will toggle out of
it.)
25. RELOOP – Press this to jump to the start of the loop and enable it. If the Deck is already looping when you press it, the Audio
Pointer will jump to the start of the loop and continue. If no loop is set, nothing will happen.
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