Electronic Dartboard Operation; Game Rules - BULL'S X-Dartor Manual De Instrucciones

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4. Electronic Dartboard Operation

1. Press the POWER or switch to ON position (|) to activate dartboard. A short musical introduction is played as
the display goes through power-up test.
2. Press GAME button until desired game is displayed.
3. Press DOUBLE button (optional) to select starting and/or ending on doubles or Master Out (used only in 301
- 901 games). This is explained in the game rules section.
4. Press PLAYER button to select the number of players (1, 2 ... 16). The default setting is 2 players. Or select
Cybermatch option by pressing CYBERMATCH button.
5. Press START/HOLD button (red) to activate game and begin play.
6. Throw darts: When all 3 darts have been thrown, a voice command will indicate "Remove Darts" and the
score will flash. The darts can now be removed without affecting the electronic scoring. When all darts are
removed from the playing surface press the START button to go to next player. Voice command will indicate
which player is up. Also, the player indicator lights will illuminate to show which player's turn it is.

5. Game Rules

GAME 1: 301
This popular tournament and pub game is played by subtracting each dart from the starting total until the player
reaches exactly 0 (zero). If a player goes past zero it is considered a "Bust" and the score returns to where it was
at the start of that round. For example, if a player needs a 32 to finish the game and he/she hits a 20, 8, and 10
(totals 38), the score goes back to 32 for the next round.
In playing the game, the double in / double out option can be chosen (double out is the most widely used option).
Simply press the "DOUBLE" button to change this setting. LED indicators will display your current setting:
Note: you can adjust total score of this game.
• Double In - A double must be hit before points are subtracted from the total. In other words, a player's scoring
does not begin until a double is hit.
• Double Out - A double must be hit to end the game.
• Double In and Double Out - A double is required to start and end scoring of the game by each player.
• Master Out - A double or triple is required to finish the game.
Dart-Out Feature ("01" games only)
This electronic dartboard has a special "Dart Out" feature. When a player requires less than 160 to reach zero,
the estimate feature becomes active. The player can press the DART OUT button to view the darts necessary to
throw to finish the game (reach zero exactly). Doubles and triples are indicated with 2 or 3 lines to the left of
each number respectively.
GAME 2: CRICKET
Cricket is a strategic game for accomplished players and beginners alike. Players throw for numbers best suited
for them and can force opponents to throw for numbers not as suitable for them. The object of Cricket is to
"close" all of the appropriate numbers before one's opponent while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player must hit a number 3
times to "open" that segment for scoring. A player is then awarded the number of points of the "open" segment
each time he/she throws a dart that lands in that segment, provided their opponent has not closed that segment.
Hitting the double ring counts as two hits, and the triple ring counts as 3 hits. Numbers can be opened or closed
in any order. A number is "closed" when the other player(s) hit the open segment 3 times. Once a number has
been "closed", any player for the remainder of the game can no longer score on it.
Winning - The side closing all the numbers first and accumulating the highest point total is the winner. If a player
"closes" all numbers first but is behind in points, he/she must continue to score on the "open" numbers. If the

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