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hitting their segment number until all their "lives" are lost. The last player to remain with lives is declared the
winner. It is not uncommon for players to "team up" and go after the better player to knock him out of the game.
Note: you can adjust number of lives. In addition, for those who really want a challenge, there are three
additional difficulty settings: Doubles 3 lives, Doubles 5 lives, and Doubles 7 lives. In these games, you can only
"Kill" opponents by scoring doubles in their number segment.
Note: You can adjust the number of lives (3 up to 6) by pressing the SELECT button.
GAME 15: DOUBLE DOWN
Each player starts the game with 40 points. The object is to score as many hits in the active segment of the
current round. The first round, the player must throw for the 15 segment. If no 15's are hit, his score is cut in
half. If some 15's are hit, each 15 (doubles and triples count) is added to the starting total. The next round
players throw for the 16 segment and hits are added to the new cumulative point total. Again, if no hits are
registered, the point total is cut in half.
Each player throws for the numbers as indicated in the chart below in order (the LED screen will indicate the
active segment in which to throw). The player who completes the game with the most points is the winner.
GAME 16: FORTY ONE
This game follows similar rules as standard Double Down as described above with two exceptions. First, instead
of going from 15 through 20 and Bullseye, the sequence is reversed which will be indicated on the LED display.
Second, an additional round is included toward the end in which players must attempt to score three hits that add
up to 41 points (20, 20, 1; 19, 19, 3; D10, D10, 1: etc.). This "41" round adds an extra level of difficulty to the
game. Remember, a player's score is cut in half if not successful, so the "41" round presents quite a challenge!
GAME 17: ALL FIVES
The entire board is in-play for this game (all segments are active). With each round (of 3 darts) each player has
to score a total which is divisible by 5. Every "five" counts as one point. For example 10, 10, 5 = 25. Since 25 is
divisible by 5 fives, this player scores 5 points (5 x 5 = 25).
If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart of each round must
land in a segment. If a player throws the third dart and it lands in the catch ring area (or misses the board
completely), he earns no points even if the first two darts are divisible by 5. This prevents a player from
"tanking" the third throw if his first two are good. The first player to total fifty-one (51) "fives" is the winner.
The LED screen will keep track of the point totals.
Note: You can adjust the number of Fives (51 up to 91) by pressing the SELECT button.
GAME 18: SHANGHAI
Each player must progress around the board from 1 through 20 in order. Players start at number 1 and throw 3
darts. The object is to score the most points possible in each round of 3 darts. Doubles and triples count toward
your score. The player with the highest score after completing all twenty segments is the winner.
Adjustable Difficulty Settings for Shanghai include the following options:
• SHANGHAI 5 - Game starts at segment 5
• SHANGHAI 10 - Game starts at segment 10
• SHANGHAI 15 - Game starts at segment 15