GAME 7: SHOOTER
This challenging game tests the players ability to "group together" darts within a segment during each round of
play. The computer will randomly select the segment the players must shoot for at the start of each round –
indicated by a flashing number in the display.
Scoring is as follows:
Single segment = 1 Point
Triple segment = 3 Points
When the computer selects players to hit double Bullseye, the outer bull scores 2 points and the inner Bull scores
4 points. The player with the most points at the end of the rounds is the winner.
Note: You can adjust the number of rounds (6 up to 12) by pressing the SELECT button.
GAME 8: BIG SIX
This game allows players to challenge their opponents to hit the targets of their choice. Similar to the popular
basketball game "HORSE"; however, players must earn the chance of picking the next target for their opponent
by making a hit on the current target first.
Single 6 is the first target to hit when the game begins. Before the game starts, players must agree on how many
lives will be used by pressing SELECT button. Within the three throws, player 1 must hit a 6 to "save" their life.
After the current target is hit, the next dart thrown will determine the opponent's target. If player 1 fails to hit the
current target within 3 darts, they will lose a life and a chance to determine the next target for player 2. When a
player hits the target with his third Dart he will not lose a life but he has no chance to give his opponent a new
target.
Player 2 will shoot for the single 6 that player 1 missed – and if it is hit, he can throw for a segment for the next
round. Singles, doubles and triples are all separate targets for this game. When Player 2 gives a new target, it will
be his own next target in case Player 1 does not hit.
The object of the game is to force your opponent into losing lives by selecting tough targets for your opponent to
hit such as "Double Bullseye" or "triple 20" The last player with a life left is the winner.
Note: You can adjust the number of lives (3 up to 7) by pressing the "SELECT button.
GAME 9: OVERS
The object of this game is to simply score higher ("over") than your own previous three dart total score. Before
play begins, players choose the amount of lives to be used by pressing the SELECT button. When a player fails
to score "over "their previous three-dart total, they will lose one life. When a player "equals" the previous three
dart total, a life will also be lost. It should be avoided as far as possible throwing a score of 180 points, because a
player can only equal this score in the next round and he will lose a "life". If a player has thrown a 180, he will
automatically lose a "life" in the next round but he can determine a new start value (ideally with a score of 3
points).
The last player with a life remaining is the winner. The number of the remaining "lives" can be shown by
pressing the DART OUT/SCORE button.
Note: You can adjust the number of lives (3 up to 7) by pressing the "SELECT button.
GAME 10: UNDERS
This game is the opposite of "Overs". Players must score less ("Under") than their own previous three-dart total.
The game begins with 180 (highest total possible) when the player shoots higher than his or her own previous
three-dart total, they will lose a life. It is recommended to score the highest total possible in the next round
without equalling the last score.
It should be avoided as far as possible throwing a score of 3 points, because a player can only equal this score in
Double segment = 2 Points
Single Bullseye= 4 Points.
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