BULL'S X-Dartor Manual De Instrucciones página 27

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GAME 25: SHOVE A PENNY
Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles are worth 2, and
triples are worth 3 points. Each player must throw for the numbers in order with the objective of scoring 3 points
in each segment to move on to the next. If a player scores more than 3 points in any one number, the excess
points are given to the next player. The first player to score 3 points in all segments (15 - 20 and bull) is the
winner.
GAME 26: NINE-DART CENTURY
The object of this game is to attempt to score 100 points, or come as close as possible, after 3 rounds (9 darts).
Doubles and triples count as 2x and 3x their value respectively. Going over 100 points is considered a "bust" and
causes you to lose unless all players go over. In that case, the player closest to 100 wins (player that scored the
lowest amount over 100.
GAME 27: BLUE VS. RED (2 players only)
This game is a race around the board, where skill at hitting doubles and triples pays off with victory. Player 1 is
"green" and player 2 is "red." Player 1 shoots for only doubles and triples that are green and works around the
board clockwise. Player 2 starts at 20 and works around the board counter-clockwise, shooting for red segments
(the temporary score display will indicate which segment to throw for). Note: a maximum of one double and one
triple of the same number can be scored in a single round. What's more, hitting the wrong number (of your
opponent's color) subtracts that amount from your score - so be careful. The player with the most points after
completion of the game is the winner.
GAME 28: GOLD HUNTING
The object of this game is to find "gold." You collect gold for each 50 points. Gold is only collected only if your
score is exactly 50 or a multiple of 50 (100, 150, etc.) at any point during a round. However, since "gold" can
make a person greedy, not only do you collect gold for every multiple of 50, you also steal 1 gold from all other
players. Therefore, as you collect a gold, you take 1 gold from all other players who have gold. This is a real
back-and-forth game, but the player who reaches to selected total gold required first is the winner.
GAME 29: ELIMINATION
The object of the game is to "Eliminate" your opponents. The rules are very simple. Each player must score
higher total points with 3 darts than the opponent before them. Each player starts with 3 lives. If the player fails
to score higher total points than the previous opponents score, they lose one life. Tie scores will also result in a
lost life. If a player scores 180 points, his opponent will automatically lose a life. His next score will be the new
starting point. The winner is the last player with lives remaining.
Note: You can adjust the number of lives (3 or 5) by pressing the SELECT button.
GAME 30: HORSESHOES
This 2 -player game uses only the 20 and 3 segments to represent the two horseshoe pits. Player 1 will shoot at
the 20 segment and Player 2 will shoot at the 3 segment. Scoring is cumulated per round. First player to score 15
points is the winner.
Scoring is as follows:
TRIPLE RING = Ringer 3 points
DOUBLE RING= Leaner 2 points
Scores will only count for the player or team with the most points in that round. For example, if player 1 scores 3
points and player 2 scores 1 point, only player 1 will awarded 3 points for that round. Rounds continue until 15
points are scored.
Note: You can adjust the end-game point total (15 up to 25) by pressing the SELECT button.
INNER SINGLE SEGMENT (Triangle) = 1 point
OUTER SINGLE SEGMENT (Rectangle) = 0 point
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