BULL'S Scorpy Manual De Instrucciones página 15

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CYBERMATCH button – Press to activate Cybermatch feature where you can play against the computer. Press
continually to cycle through the 5 different skill levels
Cybermatch Skill Level
Level 1 (C1)
Level 2 (C2)
Level 3 (C3)
Level 4 (C4)
Level 5 (C5)
4. Electronic Dartboard Operation:
1.
Press the POWER button to activate dartboard. A short musical introduction is played as the display goes
through power-up test.
2.
Press GAME button until desired game is displayed.
3.
Press PLAYER button to select the number of players (1, 2, 3, 4, t 1-1, t 2-2,
setting is 2 players.
4.
Press START button to activate game and begin play.
Throw darts: When all 3 darts have been thrown, a voice command will indicate "next
5.
the score will flash. The darts can now be removed without affecting the electronic scoring. When all darts
are removed from the playing surface press the START button to go to next player. Voice command will
indicate which player is up.
Team Play
In addition to scoring for up to 4 players, this dartboard is capable of keeping score for team play up to a
maximum of 4 two-person teams (8 individuals). To enter team play mode, press PLAYER button continually
until a "t" appears on the display. Each team option is illustrated below:
2-2:
2 teams, 4 individual players (1
3-3
3 teams,6 individual players (1
4-4
4 teams,8 individual players (1
team-players 4&8)
During team play, team members combine their scores to arrive at a team score.
5. Game Rules:
Your electronic dartboard is loaded with games and options. The rules for each game are detailed below in the
order they appear on the LCD display when paging through the games. The game number is indicated next to
each game for your reference.
301 (G01)
This popular tournament and pub game is played by subtracting each dart from the starting number (301) until
the player reaches exactly 0 (zero). If a player goes past zero it is considered a "Bust" and the score returns to
where it was at the start of that round. For example, if a player needs a 32 to finish the game and he/she hits a 20,
8, and 10 (totals 38), the score goes back to 32 for the next round.
401 (G02) Starting number 401
501 (G03) Starting number 501
601 (G04) Starting number 601
Professional
Expert
Advanced
Intermediate
Beginner
st
team-players 1&3, 2
st
team-players 1&4, 2
st
team-players 1&5, 2
701 (G05) Starting number 701
801 (G06) Starting number 801
901 (G07) Starting number 901
nd
team-players 2&4)
nd
team-players 2&5, 3
nd
team-players 2&6, 3
t 3-3, t 4-4) The default
player" and
rd
team-players 3&6)
rd
team-players 3&7,4
15/83
th

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