BULL'S Scorpy Manual De Instrucciones página 18

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KILLER (G44)
This game will really show who your friends are. The game can be played with as few as two players, but the
excitement and challenge builds with even more players. To start, each player must select his number by
throwing a dart at the target area. The LCD display will indicate "SEL" at this point. The number each player
gets is his assigned number throughout the game. No two players can have the same number. Once each player
has a number, the action starts.
Your first objective is to establish yourself as a "Killer" by hitting the double segment of your number. Once
your double is hit, you are a "Killer" for the rest of the game. Now, your objective is to "kill" your opponents by
hitting their segment number until all their "lives" are lost. The last player to remain with lives is declared the
winner. It is not uncommon for players to "team up" and go after the better player to knock him out of the game.
DOUBLE DOWN (G45)
Each player starts the game with 40 points. The object is to score as many hits in the active segment of the
current round. The first round, the player must throw for the 15 segment. If no 15's are hit, his score is cut in
half. If some 15's are hit, each 15 (doubles and triples count) is added to the starting total. The next round players
throw for the 16 segment and hits are added to the new cumulative point total. Again, if no hits are registered, the
point total is cut in half.
Each player throws for the numbers as indicated in the chart below in order (the LCD screen will indicate the
active segment in which to throw). The player who completes the game with the most points is the winner.
DOUBLE DOWN 41 (G46)
This game follows similar rules as standard Double Down as described above with two exceptions. First, instead
of going from 15 through 20 and Bullseye, the sequence is reversed which will be indicated on the LCD display.
Second, an additional round is included toward the end in which players must attempt to score three hits that add
up to 41 points (20, 20, 1; 19, 19, 3; D10, D10, 1: etc.). This "41" round adds an extra level of difficulty to the
game. Remember, a player's score is cut in half if not successful, so the "41" round presents quite a challenge!
ALL FIVES – 51 (G47)
The entire board is in-play for this game (all segments are active). With each round (of 3 darts) each player has
to score a total which is divisible by 5. Every "five" counts as one point. For example 10, 10, 5 = 25. Since 25 is
divisible by 5 fives, this player scores 5 points (5 x 5 = 25).
If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart of each round must
land in a segment. If a player throws the third dart and it lands in the catch ring area (or misses the board
completely), he earns no points even if the first two darts are divisible by 5. This prevents a player from
"tanking" the third throw if his first two are good. The first player to total fifty-one (51) "fives" is the winner.
The LCD screen will keep track of the point totals.
Additional variations of this game are detailed below. The rules are the same except the total needed to win
varies as indicated in the number following the game.
ALL FIVES - 61 (G48)
ALL FIVES - 71 (G49)
ALL FIVES - 81 (G50)
ALL FIVES - 91 (G51)
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