BULL'S Master Classic Manual Del Usuario página 11

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2. Mounting Instructions
Choose a location to hang the dartboard where is about 10 feet (3.048 m) of open
space in front of the board. The "toe-line" should be 7'9 1/4" (2.37 M) from the
face of the dartboard. Since this dartboard is powered by 3 "AA" batteries (not
included), you are not limited in having to mount it close to an electrical outlet, so
it can be mounted anywhere you have the space.
No matter the dartboard has horizontal or vertical hang hole(s), the centre of
Bullseye should be 5'8" (1.73 m) from the ground. Mark the centre location on the
wall. Measure the distance between hang hole(s) and centre. Then, make the
mark(s) for hang hole(s). Make sure the second mark for hang hole is level with the
first mark.
Mount the dartboard on the wall by lining up the hang holes on the back with the
screws. It may be necessary to adjust the screws until the board fits snugly against
the wall. If you want to mount the dartboard even more securely to the wall, you
can fasten four screws through the holes located in the catch ring area (the area
outside the scoring segments)
3. Dartboard Functions
POWER – switch/button - Be sure the AC Adapter is plugged into the jack on the side of the dartboard. As soon as the Dartboard is connected to a power source a
melody is the device it is ready for use. We advise you to disconnect the Dartboard from the power source, if you take a longer break. Press the POWER switch to turn
game on or off.
START/HOLD button - This multi-function button is used to:
 START the game when all options have been selected.
 NEXT PLAYER While the game is advanced by pressing this knob to the next player.
GAME GUARD button –After the START button has been pressed and play has begun, the GAME GUARD feature can be activated. When the button is pressed, all
of the keys will 'lock'. When GAME GUARD is active, a misguided dart hitting a button will not affecting your game. To deactivate the GAME GUARD, simply press
the button again and the keys will unlock.
BOUNCE OUT button - Decide before play if you want to count darts that do not remain in board ("bounce-outs") or not. If not, simply press the BOUNCE OUT
button immediately after a bounce out occurs to deduct the score that registers
DART-OUT/SCORE button - The DART-OUT feature is active only during the "01" games (301, 401, etc.). When a player's score falls below 160, he/she can press
the DART OUT button to get a suggestion from the dartboard as to the 3 darts needed to finish the game. Note: doubles and triples are indicated with 2 and 3 dashes to
the left of the number respectively. The SCORE feature allows player to access score not current on display.
SOUND button – Sound level adjustable from 0-7 levels (8 levels).
DOUBLE/MISS button – This button is used to activate the Double In/Double Out and Master Out options for the "01" games. This function is only active when
selecting 301, 401, etc. games. Note: not all models have Master Out option. The MISS feature is active during play of any game. Press button to register a "missed"
dart. Player can press BOUNCE OUT when a dart lands outside the target area so computer registers a thrown dart.
PLAYER/PAGE button – This button is used at the start of each game to select the number of players you want to play the game. In addition, this button allows
players to see other player scores of not on active display. LCD dartboard keeps track of scores for up to 8 players or up to 4 two-person teams. LED dartboard keeps
track of scores for up to 16 players or up to 8 two-person teams.

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