The first player to complete the course and hit the Bullseye wins the race.
GAME 23: ELIMINATION
The object of the game is to "Eliminate" your opponents. The rules are very simple. Each player must score higher total points with 3 darts than the opponent before
them. Each player starts with 3 lives. If the player fails to score higher total points than the previous opponents score, they lose one life. Tie scores will also result in a
lost life. If a player scores 180 points, his opponent will automatically lose a life. His next score will be the new starting point. The winner is the last player with lives
remaining.
Note: You can adjust the number of lives (3 or 5) by pressing the SELECT button.
GAME 24: HORSESHOES
This 2 -player game uses only the 20 and 3 segments to represent the two horseshoe pits. Player 1 will shoot at the 20 segment and Player 2 will shoot at the 3 segment.
Scoring is cumulated per round. First player to score 15 points is the winner.
Scoring is as follows:
TRIPLE RING = Ringer 3 points
DOUBLE RING= Leaner 2 points
Scores will only count for the player or team with the most points in that round. For example, if player 1 scores 3 points and player 2 scores 1 point, only player 1 will
awarded 3 points for that round. Rounds continue until 15 points are scored.
Note: You can adjust the end-game point total (15 up to 25) by pressing the SELECT button.
GAME 25: BATTLEGROUND
In this 2-player game, the dartboard is a battleground divided into two halves. The first player to hit all of the opposing segments (armies) wins the game. Segments do
not have to be hit in order.
Player 1 is the "TOP" army and shoots darts at the bottom sections of the board.
Player 1 needs to hit bottom segments (6, 10, 15, 2, 17, 3, 19, 7, 16, and 8)
Player 2 is the "BOTTOM" army and shoots for the top section of the dartboard
Player 2 needs to hit top segments (11, 14, 9, 12, 5, 20, 1, 18, 4, and 13)
Adjustable difficulty settings are as follows:
BATTLEGROUND DOUBLES:
• Players shoot for double segments only to eliminate opponent's armies
BATTLEGROUND TRIPLES:
• Players shoot for triple segments only to eliminate opponent's armies
BATTLEGROUND with GENERALS
This variation of the game includes one more obstacle to accomplish. Players
capture the "general" after all segments (armies) have been hit to win the game. One hit on the Bullseye will capture the general. Hits to the Bullseye will not count if
all segments are not first closed.
The top cricket scoring display on the dartboard shows player 1's army segments. Player 2's army segments are in the second row. Each time a segment is hit, the
corresponding light will shut off. Follow the scoreboard map on the next page to keep track of which segments you need to hit to win.
GAME 26: ADVANCED BATTLEGROUND
The rules are the same as standard Battleground except now there are land mines on the battlefield!
Players must be careful to avoid the land mines located in the Triple and Double rings of opponents segment numbers.
Any player that hits a double or triple ring on the opposing teams' battlefield will lose an army of his or her own. For example, if player 1 mistakenly hit the triple ring
of the "6" segment, they would lose their own army at the "11" segment.
GAME 27: PAINTBALL
This game is similar to "Battleground" except there is an alternative way to win the battle other than just hitting the opposing teams' armies segments. As in the real
game of paintball, players can also capture the opposing team's flag to win the game. To capture the flag, the double Bullseye must be hit 3 times to capture the
opposing teams' flag! Single Bullseyes will not count towards the 3 needed to capture the flag. Double Bullseyes do not have to be scored in the same round and will
be tallied during the game. First player to either capture the flag or eliminate the opposing army is the winner.
Adjustable Difficulty Settings
Paintball Doubles Players must either hit 3 double Bullseyes to capture the flag or hit double ringed segments to eliminate armies.
Paintball Triples Players must either hit 3 double Bullseyes to capture the flag or hit triple ringed segments to eliminate armies.
6. Game Menu
G01
G02
G03
G04
G05
G06
G07
G08
G09
G10
G11
G12
INNER SINGLE SEGMENT (Triangle) = 1 point
OUTER SINGLE SEGMENT (Rectangle) = 0 point
301
Cricket
Scram
Cut Throat
Eng Cri
Adv-Cri
Shooter
Big Six
Overs
Unders
Count Up
High Score
16/72
must