GAME 17: ALL FIVES
The entire board is in-play for this game (all segments are active). With each round (of 3 darts) each player has to score a total which is divisible by 5. Every "five"
counts as one point. For example 10, 10, 5 = 25. Since 25 is divisible by 5 fives, this player scores 5 points (5 x 5 = 25).
If a player throws 3 darts that are not divisible by 5, no points are given. Also, the last dart of each round must land in a segment. If a player throws the third dart and it
lands in the catch ring area (or misses the board completely), he earns no points even if the first two darts are divisible by 5. This prevents a player from "tanking" the
third throw if his first two are good. The first player to total fifty-one (51) "fives" is the winner. The LED screen will keep track of the point totals.
Note: You can adjust the number of Fives (51 up to 91) by pressing the SELECT button.
GAME 18: SHANGHAI
Each player must progress around the board from 1 through 20 in order. Players start at number 1 and throw 3 darts. The object is to score the most points possible in
each round of 3 darts. Doubles and triples count toward your score. The player with the highest score after completing all twenty segments is the winner.
Adjustable Difficulty Settings for Shanghai include the following options:
• SHANGHAI 5 - Game starts at segment 5
• SHANGHAI 10 - Game starts at segment 10
• SHANGHAI 15 - Game starts at segment 15
In addition, we added Super Shanghai as a difficulty option. This game is played exactly as described above except various doubles and triples must be hit as specified
by the LED display.
Adjustable Difficulty Settings for Super Shanghai include the following options:
• SUPER SHANGHAI 5 - Game starts at segment 5
• SUPER SHANGHAI 10 - Game starts at segment 10
• SUPER SHANGHAI 15 - Game starts at segment 15
GAME 19: GOLF
This is a dartboard simulation of the game golf (but you don't need clubs to play). The object is to complete a round of 9 through 18 "holes" with the lowest score
possible. The Championship "course" consists of all par 3 holes making par 27 for a nine hole round or 54 for a round of 18.
The segments 1 through 18 are used with each number representing a "hole." You must score 3 hits in each hole to move to the next hole. Obviously, double and triples
affect your score as they allow you to finish a hole with fewer strokes. For example, throwing a triple on the first shot of a hole it is counted as an "eagle" and that
player gets a complete that hole with 1 "stroke."
Note: The active player continues to throw darts until he "holes out" (scores 3 hits on the current hole). The voice announcer will indicate the player that is up - listen
carefully to avoid shooting out of sequence. By the way, there are no "gimmes" in this game!
GAME 20: FOOTBALL
Strap your helmet on for this game! The first thing necessary is to select each player's "playing field." This can be done by
throwing a dart or by manually pressing a segment on the board by each player. This is entirely up to you, but whichever
segment is selected becomes your starting point which carries through the Bullseye and directly across to the other side of the
Bullseye (see diagram). The First player to "score" is the winner. The LED display will keep track of your progress and indicate
the segment you need to throw for next.
For example, if you select the 20 segment, you start on the double 20 (outer ring) and continue all the way through to the double
3. The "field" is made up of 11 individual segments and must be hit in order. So, keeping with the example above, you must
throw darts in the following segments in this order: Double 20 ... Outer Single 20(Rectangle) ... Triple 20 ... Inner Single
20(Triangle) ... Outer Bullseye ... Inner Bullseye ... Outer Bullseye ... Inner Single 3(Triangle) ... Triple 3 ... Outer Single 3
(Rectangle) ... and finally a Double 3.
GAME 21: BASEBALL
This dartboard version of baseball takes a great deal of skill. As in the real game, a complete game consists of 9 innings. Each
player throws 3 darts per "inning." The field is laid out as shown in the diagram.
Segment
"Single" - one base
Singles segments
Doubles segment
Triples segment
Bullseye
The object of the game is to score as many runs as possible each inning. The player with the most runs at the end of the game is
the winner.
GAME 22: STEEPLECHASE
The object of this game is to be the first player to finish the "race" by being the first to complete the "track." The track starts at the 20 segment and runs clockwise
around the board to the 5 segment and ends with a Bullseye. Sounds easy right? What has not yet been specified is that you must hit the inner single segment (Triangle)
of each number to get through the course. This is the area between the Bullseye and the triples ring. And, as with a real steeplechase, there are obstacles throughout the
course to hurdle. The four hurdles are found at the following places:
1st fence
Triple 13
3rd fence
Triple 8
Result
"Double" - two bases
"Triple" - Three bases
"Home Run" (can only be attempted on third dart of each round)
2nd fence
4th fence
Triple 17
Triple 5
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