Electronic Dartboard
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GAME 1: 301
This popular tournament and pub game is played by subtracting each dart from the starting
total until the player reaches exactly 0 (zero). If a player goes past zero it is considered a
"Bust" and the score returns to where it was at the start of that round. For example, if a player
needs a 32 to finish the game and he/she hits a 20, 8, and 10 (totals 38), the score goes back to
32 for the next round.
In playing the game, the double in / double out option can be chosen (double out is the most
widely used option). Simply press the "DOUBLE" button to change this setting. LED
indicators will display your current setting: Note: you can adjust total score of this game.
• Double In - A double must be hit before points are subtracted from the total. In other words, a
player's scoring does not begin until a double is hit.
• Double Out - A double must be hit to end the game.
• Double In and Double Out - A double is required to start and end scoring of the game by each
player.
• Master Out - A double or triple is required to finish the game.
Dart-Out Feature ("01" games only)
This electronic dartboard has a special "Dart Out" feature. When a player requires less than
160 to reach zero, the estimate feature becomes active. The player can press the DART OUT
button to view the darts necessary to throw to finish the game (reach zero exactly). Doubles
and triples are indicated with 2 or 3 lines to the left of each number respectively.
GAME 2: CRICKET
Cricket is a strategic game for accomplished players and beginners alike. Players throw for
numbers best suited for them and can force opponents to throw for numbers not as suitable for
them. The object of Cricket is to "close" all of the appropriate numbers before one's opponent
while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player must
hit a number 3 times to "open" that segment for scoring. A player is then awarded the number
of points of the "open" segment each time he/she throws a dart that lands in that segment,
provided their opponent has not closed that segment. Hitting the double ring counts as two hits,
and the triple ring counts as 3 hits. Numbers can be opened or closed in any order. A number is
"closed" when the other player(s) hit the open segment 3 times. Once a number has been
"closed", any player for the remainder of the game can no longer score on it.
Winning - The side closing all the numbers first and
accumulating the highest point total is the winner. If a player
"closes" all numbers first but is behind in points, he/she must
continue to score on the "open" numbers. If the player does
not make up the point deficit before the opposing player(s)
"closes" all the numbers, the opposing side wins. Play
continues until all segments are closed.
GAME 2-1: NO-SCORE CRICKET
(Press SELECT button when Cricket is displayed) Same rules as standard Cricket except there