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BULL'S DartForce Manual De Instrucciones página 33

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  • ESPAÑOL, página 39
Electronic Dartboard
The first player to complete the course and hit the bullseye wins the race.
GAME 26: BOWLING
This dartboard adaptation of bowling is a real challenge! It is a difficult game in that you must
be very accurate to rack up a decent score. Player one starts the game.
You must select your "alley" by either throwing dart or manually
pressing Diagram segment of choice. Once alley is selected, you have
2 remaining darts to throw in which to score points or "pins." Each
specific segment in your "alley" is worth a given pin total:
Segment
Double
Outer Single
Triple
Inner Single
There are several rules for this game as follows:
1. A perfect game score would be 200 in this version of bowling
2. You cannot hit the same singles segment twice within the same "frame" (round). The second
hit will count as zero points. Hint: Try to hit each single to reach 10 points in the frame.
3. You can score 20 points per "frame" by hitting the triple segment twice.
4. If your first dart hits a Double segment, your second dart hits a Double too and the third dart
hit any segment, you will score 10 pins (point) for this round.
5. If your first dart hits a Double segment, your second dart hits an Outer or Inner Single
segment and the third dart hit the Double, this round will only score 9 points.
6. If your first dart hits a Double segment, your second dart hits a Triple and the third dart hit a
Double segment, you will score 19 points total.
GAME 27: CAR RALLYING
This game is similar to steeplechase except we let you set up your own "race track." You can
set up as many obstacles as you wish. The track must be 20 lengths long.
Before the game starts, the LED display will prompt you to select the course ("SEL"). Players
should alternate selecting segments by pressing on the specific segment of your choice. Note:
You will have to hit the exact segment you selected to move on during the race. If you choose
inner single 20, that inner single area will need to be hit during the race. The LED display will
indicate inner single with a line next to the bottom of the 1, an outer single is shown with a line
next to the top portion of the 1.
Obstacles usually comprise hitting a difficult number before continuing on the racetrack.
Again, the route can be made as difficult or easy as you wish and can go anywhere on the
target area of the board. After the track is selected, press START to begin the race. The first
player to complete the course is the winner.
GAME 28: SHOVE A PENNY
Only the numbers 15 through 20 and the bullseye are used. Singles are worth 1 point, doubles
are worth 2, and triples are worth 3 points. Each player must throw for the numbers in order
with the objective of scoring 3 points in each segment to move on to the next. If a player scores
Score
9 pins
3 pins
10 pins
7 pins
33/158

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