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BULL'S DartForce Manual De Instrucciones página 36

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  • ESPAÑOL, página 39
Electronic Dartboard
Scoring is as follows:
TRIPLE RING = Ringer 3 points
DOUBLE RING= Leaner 2 points
Scores will only count for the player or team with the most points in that round. For example, if
player 1 scores 3 points and player 2 scores 1 point, only player 1 will awarded 3 points for that
round. Rounds continue until 15 points are scored. Note: you can adjust the end-game point
total.
GAME 37: BATTLEGROUND
In this 2-player game, the dartboard is a battleground divided into two halves. The first player
to hit all of the opposing segments (armies) wins the game. Segments do not have to be hit in
order.
Player 1 is the "TOP" army and shoots darts at the bottom sections of the board.
Player 1 needs to hit bottom segments (6, 10, 15, 2, 17, 3, 19, 7, 16, and 8)
Player 2 is the "BOTTOM" army and shoots for the top section of the dartboard
Player 2 needs to hit top segments (11, 14, 9, 12, 5, 20, 1, 18, 4, and 13)
Adjustable difficulty settings are as follows:
BATTLEGROUND DOUBLES:
• Players shoot for double segments only to eliminate opponent's armies
BATTLEGROUND TRIPLES:
• Players shoot for triple segments only to eliminate opponent's armies
BATTLEGROUND with GENERALS
This variation of the game includes one more obstacle to accomplish. Players must capture the
"general" after all segments (armies) have been hit to win the game. One hit on the bullseye
will capture the general. Hits to the bullseye will not count if all segments are not first closed.
The top cricket scoring display on the dartboard shows
player 1's army segments. Player 2's army segments are in the second row. Each time a
segment is hit, the corresponding light will shut off. Follow the scoreboard map on the next
page to keep track of which segments you need to hit to win.
GAME 38: ADVANCED BATTLEGROUND
The rules are the same as standard Battleground except now there are land mines on the
battlefield!
Players must be careful to avoid the land mines located in the Triple and Double rings of
opponents segment numbers.
Any player that hits a double or triple ring on the opposing teams' battlefield will lose an army
of his or her own. For example, if player 1 mistakenly hit the triple ring of the "6" segment,
they would lose their own army at the "11" segment.
INNER SINGLE SEGMENT (Triangle) = 1 point
OUTER SINGLE SEGMENT (Rectangle) = 0 point
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