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BULL'S DartForce Manual De Instrucciones página 30

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  • ESPAÑOL, página 39
Electronic Dartboard
ROUND-THE-CLOCK Double 5 - Game starts at double segment 5
ROUND-THE-CLOCK Double 10 - Game starts at double segment 10
ROUND-THE-CLOCK Double 15 - Game starts at double segment 15
ROUND-THE-CLOCK Triple - Player must score a Triple in each segment from 1 through 20
in order.
ROUND-THE-CLOCK Triple 5 - Game starts at triple segment 5
ROUND-THE-CLOCK Triple 10 - Game starts at triple segment 10
ROUND-THE-CLOCK Triple 15 - Game starts at triple segment 15
GAME 17: KILLER
This game will really show who your friends are. The game can be played with as few as two
players, but the excitement and challenge builds with even more players. To start, each player
must select his number by throwing a dart at the target area. The LED display will indicate
"SEL" at this point. The number each player gets is his assigned number throughout the game.
No two players can have the same number. Once each player has a number, the action starts.
Your first objective is to establish yourself as a "Killer" by hitting the double segment of your
number. Once your double is hit, you are a "Killer" for the rest of the game. Now, your
objective is to "kill" your opponents by hitting their segment number until all their "lives" are
lost. The last player to remain with lives is declared the winner. It is not uncommon for players
to "team up" and go after the better player to knock him out of the game. Note: you can adjust
number of lives. In addition, for those who really want a challenge, there are three additional
difficulty settings: Doubles 3 lives, Doubles 5 lives, and Doubles 7 lives. In these games, you
can only "Kill" opponents by scoring doubles in their number segment.
GAME 18: DOUBLE DOWN
Each player starts the game with 40 points. The object is to score as many hits in the active
segment of the current round. The first round, the player must throw for the 15 segment. If no
15's are hit, his score is cut in half. If some 15's are hit, each 15 (doubles and triples count) is
added to the starting total. The next round players throw for the 16 segment and hits are added
to the new cumulative point total. Again, if no hits are registered, the point total is cut in half.
Each player throws for the numbers as indicated in the chart below in order (the LED screen
will indicate the active segment in which to throw). The player who completes the game with
the most points is the winner.
GAME 19: FORTY ONE
This game follows similar rules as standard Double Down as described above with two
exceptions. First, instead of going from 15 through 20 and bullseye, the sequence is reversed
which will be indicated on the LED display. Second, an additional round is included toward the
end in which players must attempt to score three hits that add up to 41 points (20, 20, 1; 19, 19,
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